Lair Of The Orc Lord - Deep 3 (Part 2)
Asmodeus is now rested and looking forward to a romp through some dank caves. Hanu and Cavell take point with Asmodeus and Xera then Rikku and Kodos bringing up the rear – although this is not their usual marching order. At the first bend Hanu pauses to get a sneak peak of what is around the corner. She sees chiselled stone steps leading up on the left and spots a few orc archers on a ledge obviously waiting for the party’s arrival.
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Moving fast, Hanu makes her way up the stairs. She gets a brief glimpse of a large cave opening out to her right as she passes the gap. As GM I check to see if the orcs let loose their arrows, but they were not quite prepared. Cavell, a little slower in initiative than Hanu and the orcs, follows closely behind, but this time the orcs were ready and took a pot-shot at him. It was of no use, as one fumbled and the other missed. The rest of the party wait as Asmodeus prepares an attack spell while Xera, expecting the worse, prepares a concussion relief spell (healing).
It takes another round of movement for Hanu and Cavell to get into contact with the orcs. The orcs do not respond to this apparent threat, rather staying focused on shooting anything trying to pass the gap. The rear-most orc goes down quickly and the two heroes notice another four archers come through the gap in the cave wall off to their left. At the end of this round Kodos and Rikku run past the gap to the base of the stairs. There are several young and apparently frightened orcs watching the fight from their sleeping chamber.
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The remaining orc on the ledge lets loose his arrow before Asmodeus can release his spell (the orc had a faster initiative). Asmodeus is hit and bleeding and he loses his spell and one Power Point - he backs off after being hit. The lovely Xera is immediately at his side, assisting.
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Hanu and Kodos bolstered by Cavell’s aura terminate the life of the two orcs in front of them. Using a React and Melee action, Cavell moves to and stands over the body of the injured Rikku, then slays the foul creature in front of him without hesitation. He does all this even given the penalties for his actions. Only one orc archer and the boss remain. The young orcs do indeed head up the stairs, missing Asmodeus and Xera at the cave entrance – they sigh with relief. Xera casts a blood clotting spell on Asmodeus, trying to keep him alive. Rikku lies on the ground bleeding to death and looking up he sees the two champions of light, Hanu with Cavell, protecting him from the crazed orcs. Lastly, Asmodeus moves into a better position so that he can deal with the young orcs.
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In the morning Kodos arrives with the fully healed Rikku. More time is given to Kodos to recover some of his Exhaustion Points that he used in getting Rikku back from the Temple before the party re-enters the cave lair.
The bodies of the dead orcs are searched and the little they have is stored away. The large orc leader is not found to be carrying the dwarven amulet they need to complete the Life Stone. Even this guy must be a subordinate to Gorgut. If that is the case, then Gorgut must be formidable indeed!
Making their way through the caves, a side chamber is found empty with a dying fire. Further along they pass a small gap in the cave wall through which a spear is thrown. No one is injured, but Hanu and Cavell quickly move around the bend to find another two orcs with spears waiting for them. These orcs are all large and tough, unlike the smaller, weaker archers. [GM: the archers are level 2 Lesser Orcs while these larger orcs are level 4 Greater Orcs. Essentially the situation is more dangerous due to Greater Orcs having double the offensive bonus, more hit points and they are wearing tougher/heavier armour.]
Bringing up the rear, Xera gets her chakram ready and throws it through the gap, missing the orcs. This situation called for Restricted Area Combat penalties to apply. Since the RolemasterFRP version does not have detailed rules regarding this (at least not that I can find), I used the rules outlined in the Rolemaster 2nd Edition companion book: Arms Companion (ICE#1120) p.28 feeling that they are still suitable to use.
Hanu quickly stuns and downs one of the orcs. The third orc in the group moves from the gap to assist while Xera backs off to the side cave the party had passed earlier. This allows Asmodeus full view of the orcs attacking Hanu so he prepares his Vacuum spell again. Cavell is chomping at the bit wanting to attack the enemy but can’t because there is no space available. Rikku uses his bow in the gap provided by Hanu. He is given fair warning that he might hit Hanu, but decides to go ahead anyway. He misses Hanu, luckily and does little damage.
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There are only two orcs and they go for the most obvious target, Asmodeus. Kodos quickly moves in behind Asmodeus who moves down to the tunnel towards Rikku. As they pass, Xera sneaks out and lets loose her chakram which immediately downs one orc, slicing it through the neck. Kodos is not so lucky and takes considerable concussion damage (hit points) and sustains a minor bleeding wound. The two orcs are taken out quickly, unlike Hanu who is still struggling to get her foes to capitulate and die. Eventually the orcs are all taken care of and their bodies searched. More treasure is found and stored away.
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P.S. By the way, the map board pieces are from a great little company called SkeletonKey Games by Edward Bourelle. Check them out!
1 Comments:
Hmmm good recap - seemed like we got a lot done, even though it was primarily combat. Glad to have the refresher as I was a bit hazy as to what had happened.
You should have mentioned Asmodeous's creative use of the Leaping spell to get out of the path of the orcs that were going to attack him. Not seen that trick before!
Nice effects in the pictures too.
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