Lair Of The Orc Lord - Deep 2 (Part 1)
Finally, after what seemed an eternity in Deep 1, the brave adventurers make their way down stairs to the second level of the Lair, Deep 2. With only a minor mishap of Cavell bumbling into a pit trap that had spikes at the bottom and with the grand luck of only hitting three of the spikes, he suffered very little damage. It could have been much worse!
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"Da scum is comin. We lot hyde uselfs in da seecret room. We jump em good wen dai try to get past us." - Orc.
"Ar dai comin yet?" - Goblin.
"Shhh... You gotta be kwiet. Skabnoze git sez dai is very cleva." - Orc.
"Hahahaha.... sumbodi hit da spike trap dead good." - a different Goblin.
"Shhh... [bash] [whimper] I sed be kwiet!" - Orc.
"Ar dai comin yet?" - Goblin.
"Shhh... You gotta be kwiet. Skabnoze git sez dai is very cleva." - Orc.
"Hahahaha.... sumbodi hit da spike trap dead good." - a different Goblin.
"Shhh...
The PCs reach the bottom of the stairs and are confronted with a T-intersection. Undecided which way to go, Shashari notices what appears to be a hidden door directly opposite their entry corridor. Further inspection clarifies her initial perception, but she just can't figure this one out. It "looks" to be a door shape but she just can figure out how to open it. She decides to push on it anyway and the door swings open revealing a hidden guard room. Obviously this was meant to be a trap of some sorts but now that it is exposed, the goblins rush in to the fight.
The goblins are urged forward by their two larger allies - Lugroki (orcs).
The PCs have a little trouble coordinating themselves this time as a few want to use their missile/thrown weaponry but can't because others are in their way. Cavell takes out a goblin first as they are all that are accessible at the front. The two large orcs can't get into the fight but do try to push forward to no avail.
Another goblin is dispatched and now one orc can move into the fight. As PCs shift positions, Rikku, Kodos, Xera and Shashari can now target the enemy with their missile weapons. Rikku and Kodos are concerned about opening up their previous wounds if they go in for hand-to-hand attacks.
Meanwhile, Asmodeus casts his sleep spell and successfully (finally!) puts two goblins to sleep.
Kodos gets a critical hit on one goblin while Shashari and Rikku both critically hit another goblin. With a mighty swing, Cavell chops the orc facing him and downs him in one critical hit. Soon enough Xera takes out the goblin that Shashari and Rikku critically hit. Kodos kills his goblin good, and Shashari manages to get a critical on the remaining orc, as does Rikku. With a lucky dice roll by her player, Shashari gets a second critical, an 'E' this time and slays the foul orc creature. Finally Cavell moves into the room to mop up and takes out the last goblin.
The orcs and goblins are searched for treasure as is the room - little is found other than a crossbow that has no bolt but it already cocked. Strangely enough it has no loading mechanism. Rikku takes it under the direct instruction of Cavell and Shashari not to sell it without their approval.
This is the sixth day the group of adventurers have been looking for the Life Stone. They have fourteen more days to go before their free healing services expire.
See you next time.
2 Comments:
Morning,
Neat use of pictures to show the progress of action during the game. I had been using Visio images (pngs saved from the viso file) but given Yahoogroups going to 100 Mb ea, I might consider pictures...
Ciao,
Old Man
Thanks.
I should look into another server for storing my images as my current one is limited to 10 MB.
Cheers.
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