Friday, June 02, 2006

The Limping Dog

It can be a tough deal when players are asked to move on and start afresh with level 1 PCs, especially if they have just come off another campaign in which their old PC was at a high level. Readjusting to new abilities at low power can make a player feel weak all of a sudden.

Destiny Awaits begins at The Limping Dog tavern, situated within the city of Sel-kai. I suppose this is always the cliché for games, “you meet at a pub”, but it is not a traditional thing I do as a GM when starting new characters, however, I have used this a few times in campaigns I start. I usually like to roleplay individually each character’s movements to their initial meeting as a group, but not this time. We start with six PCs:

· Rikku The Lost – a male Linaeri Rogue

· Kodos Kitari – a male Laan Ranger

· Asmodeus The Destroyer – a male Dyari Sorcerer

· Shashari The Hirazi – a female Hirazi Magent

· Cavell Lazatar, Knight Errant – a male Laan Paladin

· Aelerine The Wanderer – a female Erlini Magician

Each PC has turned up at The Limping Dog to stay for the night having left their home in search of something more. The PCs are sitting at different tables in the common room, eating a meal and unknowingly being observed by a man. As each PC finishes their meal, the man asks a barmaid to invite them into a curtained-off, private area. When all six PCs finally arrive, the man introduces himself as Aenor of Qaal, a merchant.

Aenor wants these individuals to find out if Aldaran Elgata, a competing merchant, has stolen the ship departure times of his fleet of cargo vessels in order to conduct piracy. Aenor gives one of his vessels names as the Deathwitch to identify the stolen information. The PCs agree to the task to earn some money and pay for their meagre lodgings.

When Aenor leaves, Cavell expresses concern that the job is a fake and that they should first find out if Aenor is telling the truth about his owning the Deathwitch. That night three PCs check out Aldaran Elgata’s villa, while the next day they find out that yes, indeed, Aenor is a merchant and yes he does own the Deathwitch. The group find the wanted proof at the Elgata villa and return it to Aenor that night so he can take the matter up with the authorities.

The PCs return to their beds, shared/group sleeping quarters, at The Limping Dog, wanting to go shopping the next day with their hard-earned coin.

2 Comments:

At 9:22 pm, Anonymous Anonymous said...

You left out all the cool bits, like how we split up to gather information on Aenor. Kodos' run in with certain ladies at the warehouse, Rikku's master stroke of actually visiting Elgata at his office, and my wins at the races.

Plus once we had convinced ourselves to go ahead with the job, we somehow managed to work together like a well oiled machine rather than acting like a bunch of strangers thrown randomly together. We managed to get the job done quickly, smoothly, and leaving almost no evidence of our activities, which is fairly rare even for a bunch of experienced players with high level characters.

I took it as a good omen for the coming campaign that things went so well!

 
At 9:41 pm, Blogger Griffonbait said...

Yeah, but it was weeks ago this happened and my memory is shocking - as you know very well.

- GM

 

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